

There is usually some intermediary like Windows, DirectX or the graphics driver that could check for problems. It can be any of a bunch of issues, but it is rarely an application's or game's sole fault nowadays because operating systems limit direct access to the hardware. To everyone getting BSODs or PC freezes, I know the pain. 17:00:06.224 - Thread: 15 -> Error: BindFlags = VertexBuffer, StreamOutput 17:00:06.224 - Thread: 15 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT:, Module:, ApiCode:, Message: Not enough memory resources are available to complete this operation.Īt (BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)Īt (Device device, IntPtr dataPointer, BufferDescription description)Īt .MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData) Memory leak or garbage collection problem? The actual error message in-game is that my graphics card is overheating (it's not). It appears to happen within about 10 minutes of loading a world. I am experiencing a similar error on an AMD setup running an 8gb 590.

019-03-04 00:50:26.584 - Thread: 29 -> Exception in render!Īftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred()Įxception: System.NullReferenceException: Object reference not set to an instance of an object.Īt .MyInstance.b_1()Īt .UpdateDelayedCalls(MyTimeSpan currentTime)Īt .Update()Īt ()Īt (Boolean draw)Īt ()Īt (Boolean async)Īt (Boolean async)
